I meant to post this about 7 months ago but forgot!
I painted about 100 or so Starblazers (Space Battleship Yamato) and here is the SBB Musashi with two EDF Destroyers about to lay down the smack on some Gamilas Destroyers!
A Secure Retreat for Wargamers
I meant to post this about 7 months ago but forgot!
I painted about 100 or so Starblazers (Space Battleship Yamato) and here is the SBB Musashi with two EDF Destroyers about to lay down the smack on some Gamilas Destroyers!
We played an 8-player game of Colonial Battlefleet at Area 51 today. A lot of fun! Pictured below you see my Heavy Battlestar shrugging off a withering attack from the Federation on my flank as i unload a massive salvo into them in return (the rebel ships to my aft were on my team!).
Here are the new Mongoose/ADB Klingon Ships on a 1″ grid for scale (Alongside a Bergstrom Galactica). They are bigger than I expected, but I actually REALLY like them. lots of character and they feel like “hero” ships. Given that SFB is very much a game about smaller numbers of ships these will be nice on a Hex map with really big hexes (Say the 3″ Hexes from either Hotz or Corsec).
Good Job Mongoose!
I finally got around to assembling my FOX Mech from Ravenstar (Comes with two different guns). I pinned my turret Chassis so it can rotate and my Guns so I can hot-swap them.
I LOVE THIS MINI. It has AWESOME Battlefield presence and is very, very nice.
As is normal with Ravenstar castings there is a little cleanup involved, but with a little care and a sharp knife it was no trouble at all.
Late in the First Cylon War, the Colonial fleet devised a daring plan: Strike the Cylon forward supply base at the Apella Reach.
Here are the SSDs for the ship Classes:
Hoping to catch the Cylons off guard, the Colonial High Command ordered two Athena-Class Strikestars (With their escorting Lightstars) to move through the Shoals of Adrache and hit the base from behind. This would sever the Cylon refueling chain at the front, forcing them to withdraw in that region.
This is that battle.
Objectives: the Colonials MUST destroy the Hexadecimal base and retreat at least One Strikestar (Not crippled) out of their entry corner.
Cylon Setup:
2x Cylon First war Base Ships (With fighters)
1x Hexadecimal class forward refueling station.
The Cylon Hexadecimal Base must be set up in one corner of the map, no more than 15 hexes from both table edges.
Two Cylon Baseships (101101 and 102202) are in close station to the Cylon Hexadecimal Base. They must be set up within two hexes and at Zero Velocity.
The First turn the Cylon ships may not move but may launch fighters.
Colonial Setup:
2x Colonial Strikestars (With Fighters)
2x Colonial Lightstars
The Colonial Strikestars and Lightstars have just emerged from the obscuring dust clouds at a distance of at least 20 hexes. They are on full alert and during the first turn are considered to be under “Full Speed” orders.
For those of you wondering how the Antenocitis 15mm’s size up!
Left to right:
Khurasan Karkwagon, Antenociti APC, Antenociti Light grav, Critical Mass ARC fleet grav tank:
I was reading a set of RPG rules recently (The excellent “Diaspora” ruleset) and it made me think about Conventional “Old School” Spaceships with reaction drives.
Thus, I give you “Cold Comfort”, a slightly illegally modified ship for hire.
These are the new Litko Aerosystems 15mm Space Corridor system pieces with Khurasan “Space Demons” and Colonial marines for scale!
Basically, this will let you do bite-sized Space Hulk games! the tiles are Laser-cut plywood and very. very cool. The notches are smaller than the 28mm set and thus not compatible.